...and a new video hit the official youtube channels today - a little profile i made a while ago about croatian content creator ria who resides somewhere in austria [if i recall correctly!]

ria in her element filmed by a hairy dude...

ria in her element filmed by a hairy dude...

it was a really inspiring day meeting her for the first time, talking our passion about second life and filming with her and her husband.

the video depicts ria's "little giant" experience, showing a tiny glimpse of what is possible today with sansar.

i think that ria - although she is a professional in the sense that she makes a living via 3d content - is a good example of what sansar can help hobbyists and pretty much everybody else accomplish: the dream of putting together your very own immersive social vr experience is becoming real reality.

let us not kid ourselves: at the moment the vr business is a bit of an elitist's game. yes, the hardware is pricey too but frankly that is not what  the core issue is, at least in my mind: in order to produce a visually and narratively compelling vr experience today you need to have acquired a lot of different digital skills.

yes, you can learn unity but you need time and many people don't have that luxury.

yes, you can install your own server and run your own universe from a spare machine at home but is it really that easy to install your own server? where is customer support if you just want to come home from work and have 1 hour to build something and enjoy it with others?

everything else out there in emerging social vr land is ambitious yes, but often buggy and in some cases just a tiny little isolated sandbox, not really a world let alone a universe!

sansar already in closed beta has a functioning marketplace where transactions are are super simple. the concurrency of avatars, the realism in visual and aural rendering is crazy good. the editing ui is solid and plug and play. the performance is spectacular.

no: i am not getting paid to say all this [as is alleged by a certain sl centric tabloid blog out there...]

i was skeptical in the very beginning of my own testing phase but i just completed my own experience [with loads of help from a special new friend!] and by doing this hands on for a month i can tell you: i might love sansar even more than my other main workhorse: pro tools. both don't disrupt the creative workflow. they are just there to serve!

and just like second life i am convinced that over time linden lab with sansar has the potential to level the playing field in the arena of world building like they did 14 years ago already. ultimately though it will depend on the people making those worlds and those people are out there waiting to be told "yes, you can!" ...

the drax files team in 360 behind the scenes

the drax files team in 360 behind the scenes

so in closing: i am very excited about tackling a few projects myself that have to do with family history, something where the past comes alive and my relatives would enjoy. i will involve some relatives in hands on building and they are well into their 80ties age wise. i believe they can be equal building partners given the simplicity of the process!

ria in her world...

ria in her world...

 

exciting days are ahead.

ria against the wall

ria against the wall

 

btw for the record: i am not abandoning the rich and vibrant universe of second life at all because of my new girl sansar - matter of fact: i am working hard on my most ambitious mini documentary yet about a national science foundation grant that explores embodiment issues in vws.

hello lily!

hello lily!

addendum: a few more videos have come out since ria's story.

they are depicting various creators and their personal take on what sansar is for them.  i will be updating the playlist below as they come in. disclaimer: the official promo video at the start of the playlist is NOT made by me. enjoy!

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